![]() ![]() Inherent Magic Retrieve (A) - Makes this rocket to return to the player who fired it, if it succeeds on a retrieve roll.Magic Retrieve (E) - If an item succeeds on a retrieve roll, rather than dropping as an item in the ground it will teleport back to the player's inventory.Rocket Retrieve Chance (E) - Additional chance that a rocket will drop as an item where it lands.Retrievable (A) - Same as 100% retrieve chance.Retrieve Chance (A) - Chance of this rocket dropping as an item where it lands so that it can be picked up.Retrieving rockets like arrows can be retrieved when they land.Ricochet (A) - This rocket will not explode instantly when colliding to walls, bouncing off instead.Rocket Speed (E) - Additional speed to that of the weapon used (for use with armor pieces / offhand items).Weapon Rocket Speed (W) - Velocity of rockets fired by this weapon.Rocket stats (Fireworks fired from crossbows).They may be specific to the weapon used (bow/crossbow), to the ammo used, or to be used as equipment, armor pieces/offhand items and the like Allowed Type - When equiping this item (helmet/offhand/.), which ammo type the player becomes able to fire?. ![]() Inherent Type - What kind of projectile is this ammo classified as.Weapon Type - What kind of projectile this bow/crossbow is designed to fire.Crossbow Only - This can only be fired from crossbow.Īmmo Types : Suppose instead of an arrow you have a 'Greatarrow' that must be fired with a specific set of bows designed to fire greatarrows.Bows Only - This can only be fired with bows.Non-Infinity Only - This arrow cannot be fired with an infinity-enchanted bow.Infinity Only - Bow/Crossbow enchanted with Infinity must be used to fire this arrow.Ammunition-Side: These are unique to the ammo used.Offhand Block - This cannot be fired in offhand.Arrow Block - This crossbow wont fire arrows. ![]()
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